![]() There are ten unique pieces of junk to collect, and five different contraptions to build. On subsequent attempts, all four adventures will be played in the order shown below. All missions can be initially played in any order and cannot be repeated once attempted for the rest of the current wizard mode run. Adventures only need to be started to progress to the wizard mode, and begin at the sewer sink hole. ![]() Each adventure requires a certain contraption, which can be crafted by obtaining certain junk items, and all junk must be collected to unlock the wizard mode. The goal of this table is to aid an inventor trapped in Crazy Bob's junk yard in devising a machine that can help him escape, before confronting and defeating him in outer space with it, through four "adventure" missions.
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